Thursday, June 07, 2007

The Silence is Deafening

Sorry for being MIA for so long. I got a promotion at my job and have since been quite busy during the day. Let's just say I used to post on my downtime.

A lot's happened since then, and I'll make a series of smaller posts with some thoughts about...hell, New York, life, working/writing, etc.

This past weekend The League finally got together and had its first workshopping session. It went incredibly well - the melding of these minds is productive, unique, perceptive, and beneficial. I submitted the first 22 pages of a screenplay I'm working on with a friend of mine. After sharing with him the notes I got from the meeting, we made the odd decision to immediately go back and rework the first act, incorporating those notes and other ideas that came up as a result. Normally, I would have been happy to just write an outline of a new first act and then come back to it after plowing through the first draft, but the product we were looking at after taking the notes into consideration was so much more interesting than it had been. It got me excited for this project again (it was starting to feel like a chore) and I couldn't wait to get to work on a revised act one.

It's a dream result, to be sure. I remember the feedback I've received that's left me completely stuck. I feel like the norm is somewhere between the two extremes, but for now, I'm certainly not complaining.

Write on...

P.S. Excuse our appearance. In order to make our site less inviting of a lawsuit, we've removed the Superman and Batman images. They will be replaced with some original content, but in the meantime, please be patient with our lack of color.

The next step should be getting over this feeling of being in-between everything. It's been long enough.

It's been a real struggle getting started on the next screenplay. I just finished a second draft of one about six weeks ago, which isn't a bad amount of time to take a break from writing - I just feel that the longer I'm not writing, the more I'm wasting my time. I've started a new job and moved to a new apartment within those six weeks, so there's been a lot of changeover. The big expenses of moving are nearly taken care of, and soon I will have a small but steady income. I just can't let myself get into the working rut... I can't get up, go to work, go to bed, and get up to go to work again if there's no writing in there somewhere.

There's no reason why I can't unpack that last box. There's really no reason why I can't start that next screenplay.

Wednesday, May 30, 2007

Scary Thought


I had an alarming thought the other day while I was riding on the train, either to a job I didn't like, an interview for a job I didn't particularly want, or just to kill time since my day is currently pretty empty.


If thirty, or forty, or one hundred years from now, I've come and gone, and not had a single thing I've written produced, then in the eyes of my writing self and my college degree, I will have been a failure.


Not to be unnecessarily gloomy --and one must accept the fact that probably forty-five percent of people, if not more, wind up working in a field that was not even remotely related to their degree-- but the thought hit me rather abruptly. I was gazing out the window at a gorgeous day, fortunate enough to still be above ground on the train so that I could appreciate the light hitting the trees at just the most stunning angle. And then it hit me. Just as I said. "If I don't wind up becoming a writer, then I will have failed in that area of my life."


Mind you, I am not equating failing to succeed as a screen or play writer as failing in life. But it was a shocking thought, one, which I'm not sure I really can disagree with either. My parents spent an exorbitant amount of money on my education so that I could become a screenwriter. So what happens if I don't do that? I know people who earned English degrees to go on an work in management of big non-profits. Not exactly English. Did they fail?


For me, though, it's not so much about deviating from what I've planned to do. It was the thought that "only I am to blame if I do not succeed" that really got me. Because, fundamentally, it's true. People can change the course of their lives. It happens all the time. But I don't foresee changing the fact that I want to write, or do something in film. But I had a glimpse of myself as a middle-aged man walking onto the train and sitting across from me, briefcase in hand, suit jacket flung over my back, long having distanced myself from any hope of making it as a writer.


That was what scared me.


Because immediately after I had that image, I had a counter-thought. "You can do it. Ten years from now, twenty years from now, you can be a successful writer. You just have to work at it." That thought was right. I do just have to work at it. If thirty years from now, I walk onto the subway on my way home from a long day behind the computer at my cubicle where the closest I get to Hollywood is watching DVD rentals, then I've let myself down. I've failed myself.


I guess, in the end, seeing myself walking onto that train, overweight and unhappy (or if not unhappy, not where I wanted to be), sparked me into action. Not necessarily that very second. Not necessarily even when I got home that day. But I knew, when the image faded, that I have all the power to prevent that from becoming a reality. All I have to do is work for it. I've had my training. I know I need to work more. Hard. But I shouldn't have to be that man on the train thirty years from now.

Thursday, May 24, 2007

LoKor is AFK

Hey guys, FYI, I'm in Santa Fe until late Monday night, so expect thing to be awfully quiet around here for the rest of the week. Cake Man may put something up, and if so, check back on our Facebook page for notices of our updates.

Really quick though, RE: Lost


1. Nice beard, Jack. Maybe the fakest thing I've ever seen

2. 'Bout time someone (no pun intended) cheap-shot an "Other"

3. How exactly did Locke get control of his legs? And wasn't there a hole in his stomach?

4. Wow. That ending....yeah, I'll go into this more later, but if they end up structuring the show like they did The Nine from here on out, I'm going to be really, really angry.

Monday, May 21, 2007

Monday Afternoon Blogging - Shrek, Script Frenzy, and More!

The shock isn't that Shrek the Third came in first place this weekend, or even that it grossed over $100 million. I don't know about you, but given how strong Spider-Man 3 has been, I wasn't expecting Shrek the Third to reach $122 mil, breaking its predecessor's own animation record set three years ago. Wowza!

Needless to say, it did. My thoughts, see below, haven't changed one bit since seeing it on Saturday night, and given the fact that there really hasn't been anything resembling a kid's movie since Disney's Meet the Robinson's, I guess I shouldn't have been surprised at all.

The top five rounded out with Spider-Man 3 ($28.5M), 28 Weeks Later ($5.2M), Disturbia (wtf?, $3.7M), and Georgia Rule ($3.5M).

Next week, of course, is Pirates 3. You know, honestly, aside from what it can do, it should top $100 million. That'll be three movies in the month of May that debuted with at least that much. How are all those naysayers who fear the end of the movie industry feeling now?

Also, apparently the Cannes Film Festival is going on. I'll be totally honest, I don't have a clue what's happening over there. Anyone know any good blogs or news sources (do you like how I differentiate the two?) that stay up to date with the info? You can check out the official (English) site here.

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This is a fun one: someone on ink Canda's facebook page brought this up and I thought I'd share. Script Frenzy isn't so much a competition as it is an opportunity to write a 20,000 word screen or stageplay over the month of June. The site has the details, but I think this is a perfect opportunity to work through an idea that's been nagging at you and you haven't quite been able to crank out. Remember that play idea I mentioned last Monday? Expect to see me doing my best to make that a reality. If you're worried about copyright info and whatnot, I don't know what to tell you. Perhaps their FAQs have something that can help.

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Lots of season finale's this week. 24, and Heroes are tonight. Lost is on Wednesday. I'll sound off on season 3 of Lost toward the end of the week - I have many opinions on the matter- but feel free to leave your comments about what you're watching. Have a great week everyone.

Write on...

Sunday, May 20, 2007

"Shrek the Third" Impressions

*Warning!! Contains some plot points which may or may not be considered spoilers, depending on how much you do or do not want to know heading into the film. Therefore, you may or may not be interested in reading or not reading this depending on what you feel or are not feeling this day or maybe the next*

I should preface this by stating that this is not to be considered a review. While I may know enough to give educated, qualitative feedback on movies, the idea of writing a review brings with it certain responsibilities, namely objectivity, which I don't particularly care to employ. Therefore, I like to consider these "impressions," and as the word implies, most of this is unabashedly subjective.

I will start off by saying that Shrek the Third was an enjoyable theater experience. There were lovable, familiar characters, keen as well as over the top humor, moments (albeit brief) of honest emotional resonance, and plenty of eye candy to go a long way. The animation is nothing short of incredible this time around-- we're nearing the point where CGI human beings are looking a whole lot like their real-life counterparts, but where the animation really shines is in the settings and the fantastical creatures/characters.

If the devil is in the details, then the animators have found a way to channel Satan. Settings have life-like textures and quality. The stones in a castle wall aren't just a plain wash - you can actually see the age, water damage, and wear and tear. Cannons have dimples and crevices. The Gingerbread Man's closeups draw memories of Christmas past. A perfect example is in looking at those hideous donkey/dragon children which have been all over the previews. To see them in the film, to notice the mixture of scales and hair, how some eyes are lazy and different colors-it's the details that make them hideously adorable, and thus, pretty darn hilarious.

The humor is the same sarcastic, social-commentating humor that we should be used to from this series, but in an improvement over the second film, there are a lot of jokes that are personal to the characters themselves. Let's just say that in one scene, the Gingerbread Man's life flashes before his eyes, moments before Pinocchio words his answers in long winded jarble just to avoid telling lies. Brilliant.

There are periods in the second act where the laughs die down, as could be expected, but when that happens, it becomes apparent that the emotional connection that has carried other animated films, such as Disney/Pixar's Finding Nemo or Monster's Inc., is just not there. It causes the story to drag, and it's disappointing. The problem here is a writing one, unfortunately, and one that could have been avoided simply by making the stakes heightened and more clear. **SPOILER?*** In the beginning of the film the Frog King informs Shrek that he is to be the next heir of Far Far Away, but naturally Shrek wants to go back to the swamp, and so the King tells him who the next in line would then be. This is a problem because a). while Shrek doesn't want to be king, it's not established why he can't be. Being an Ogre is awkward, but he'll deal if he has to. Because of this, if he can't find the next in line or convince him to take the throne, it's not the biggest of deals.

The "b" problem is that Fiona doesn't have too much to do until the end of the film, when everyone has to band together to save everyone's favorite green ogre (which is also a problem because Shrek literally does nothing but wait to be saved).

This and few other passive choices make the film dependent on the humor. I can confidently say that if you found the jokes and situations of the first two films to be funny, then you won't be disappointed. However, there is little substance underneath the superficial plot and jokes, so if you haven't enjoyed Shrek 1 or 2, this is not the film on which to go spend 11 dollars.

Friday, May 18, 2007

What's in a Feedback Session?


Tomorrow was supposed to be the League's first "real" meeting. (I say "real" because, though the members have all met as the League before, two of us just finished school -five of us actually just graduated- and some of us have been out of the city off and on since December.) So maybe I should clarify: tomorrow was to be our first feedback session. But it's been pushed back to the first weekend in June. That's my bad. Still employment-challenged, I had to jump on an opportunity to make a lot of cash this weekend, which sort of popped up last minute.


But it's actually for the best, because two of our ranks are not in the city now, and only one of us was going to be bringing work. The quality of the feedback session would have been severely hindered by those factors.


So what, in lieu of that, makes a good session?


The first thing I can say is PEOPLE. Not only numbers, but the specific ones there. In terms of numbers, groups, I've found, are generally best capping off at about eleven or twelve people, maximum. Beyond that, you're bound to get people who: didn't read the material because they figured everyone else would or didn't have the time since so many people wrote, don't comment because they want to be done or have somewhere else they'd rather be, just want to be argumentative for the fun of it, or repeat notes that someone else has already given simply so they have something to say. Or, frankly, the meeting can go on too long, and while the first person to have material is read gets good help, the last person might feel as though his/her time was rushed and feels cheated as a result of that. Big groups are much less effective for all of the above reasons and more. And, logistically, they're much harder to organize.


However, as we saw with the League, smaller groups can also have their drawbacks. The League is currently made up of six members, which is a very manageable number. But, in order for it to function effectively, we pretty much need everyone there, or at least five people. Part of having between eight and ten members of a regularly meeting writers group is that not only do you wind up getting enough feedback from enough points of view that you, as a writer, can sense what is generally working in your script and what isn't, but you also have enough people so that one person's absence is not drastically missed. It is important to make sure you're getting enough feedback, which means that everyone ought to participate (remember that problem with a group being too large?) If a writers group is six people, then each person is receiving feedback from five people. That's pretty damn good. That's enough of a range of opinions that you're exposed to problems in your script, which you wouldn't see if only one or two people who thought alike read your material.


Which brings me to choosing people for a writers group. Besides ensuring the "correct" number of members (correct, really, being relative), it's important to get the right ones. This mostly means, as best I can tell, six things: 1) people who do not all think alike, but can offer many varied opinions 2) people who can constructively give criticism without making you want to jump off of a bridge 3) people who can take criticism without wanting to jump off of a bridge 4) people who don't take things personally 5) people who know you as a writer and 6) most importantly, people who generally want to be there, to help and be helped.


I already addressed the first point when talking about how many people tend to make up a solid, smoothly functioning group. In terms of the second point, some people are just mean. I've been in classes before with writers who would talk endlessly about why they "hated" this play or that script, how horrible it was, how awful a writer the person who wrote it is. That's not helpful. At all. Not only does it belittle the efforts of the writer, but it offers neither insight into the problems with the material nor suggestions for how to go about fixing the work. It might be the case that a script is seemingly beyond repair. But it is up to everyone giving feedback to try and find, if not the silver lining, at least some way of more gently explaining why things don't work. Bad writing is out there. We're probably all guilty of it at some point or other. But no good comes of making a fool of the person who wrote it.


***When giving feedback, put yourself in the other person's shoes. Try to recognize what he or she is doing or trying to do. Don't tell them that it's great, but try to refrain from using words like "hated" or "horrible." A) hate is a powerful emotion, how can you really hate ten pieces of paper with some poor dialogue on them? B) You can be more helpful. Say what you thought was not working, but also suggest improvements. Remember, people might not take your suggestions, so don't try to tell them how to write their script. It is theirs, after all. But it is important to show them that there are in fact ways to improve their piece. It often can help to suggest films for the writer to watch as good examples of the genre/type of film he or she is writing in. I was working on a Sin City type script, but it had a lot of elements of old Western movies to it, so a lot of people suggested I watch those. If something is totally not working, say that. A character might be extraneous. A scene might be useless. Help the writer to see this. A strong writer will accept what he or she probably knows deep down is not working when others say this. Don't be afraid to give negative feedback. Just do not give your feedback negatively!***


On the other hand, point three: taking feedback. I've seen some writers so ashamed of their work that they have physically left the room before it was critiqued. No one can improve by not sitting through what might feel like torture, jotting down notes, and letting others' criticisms sink in. If we all allowed ourselves to remain delusional about the high quality of our work or refused to even allow for the idea that there were problems with it, we'd get nowhere. Part of being a writer is developing a truly thick skin. How do you think professional writers would ever get through bad reviews, never being nominated for writing awards, or having their names associated with one of the year's top ten worst films if they never toughened up? The answer is: they wouldn't. I'll be honest, the best writing teacher I had tore my work to pieces the first six times I brought it in to class. Thankfully, that was when I was a senior in the writing department, and not a freshman, or else I don't know that I would have stuck with it. But by that time, after three years of giving and getting feedback, I had learned to take it. And, not surprisingly, that was the class where I truly felt my writing improve the most. It may sound strange, but we should all be so fortunate to find someone who can (benevolently) rip our work to pieces and make us see it for the flawed piece it is.


Point four is pretty straightforward. Have you ever played Risk, the game of world conquer? If not, the premise behind it is that each person controls an army and tries to defeat everyone else in a quest for the entire world. I play it with my friends a lot. But getting defeated can suck. A lot. Especially when everyone gangs up on you. Being in the hot seat during feedback time is like that. People (hopefully) aren't picking at your pages because they don't like you, but because they see problems with your work. Know this. If you take every criticism personally, not only is your skin not yet tough enough, but you will most likely feel like you've lost your friends. Taking things as personal attacks, or making them attacks, gets everyone nowhere and does nothing.


All of the above points basically go to make this fifth: it is important to have people who know one another as writers. Since my fellow Leaguers know me as a writer, and a friend, they know that they can and are actually invited to tear my work apart, where it's due. (All "tearing of work" that I've mentioned ought only be where it's due. I hope that was obvious.) They know what to expect in my writing, so they know when I'm trying something new. And when that something new isn't working, they know how to help me fix it. They know how to give me feedback and know what kind of feedback I will give them. And, while I might not be the funniest guy on Earth, if they try their hand at a comedy, they'll know when to truly listen to my advice and when to simply appreciate me for giving it. Knowing your fellow group members for who they are as writers will make everything infinitely easier. It's hard to give someone you don't know, either as a friend or a writer (because those are often two different things when you're in the hot seat) helpful advice for fear of insulting them. Know your group members. You'll be that much closer to final drafts.


And, finally, invite people you know will want to be there. It's no fun when people keep checking their watches or making phone calls to plan their evenings while at a group meeting. Going to your group's meeting should never feel like a chore, so try never to make it feel that way. Serve drinks. Have a potluck. Hold an all naked meeting. Whatever will get people "excited" (I couldn't refrain) about showing up and participating. A writers group is also a support group, and it should feel that way. Surround yourself with people you'd want to spend your free time with, and who want to spend theirs with you. At the League, we sort of have an all-for-one, one-for-all mentality: if one of us makes it big, we'd like to think that he/she would stick around, continue to be a member, and try to do whatever possible to help the others break in to the industry, as well. You'll probably find that the people in your writers group are some of your closest friends, since writing is such a private and personal thing, and those are the few people who see you bare your soul on a regular basis. If you can't stand the idea of someone in your group reading something you've written, you've probably made a mistake being in the same writing group as him/her.


In short, your gut should tell you who ought to be in your group. It will probably even let you know when you've invited as many people as you should have, at least for budding groups. But your gut can't tell you how to take feedback. The only way to truly deal with feedback is if everyone is on the same page about it, how to give it, and how to get it. Don't be afraid of it. Embrace it. Without feedback, a writers group is just a group of people who call themselves writers.