Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Thursday, September 19, 2013

The Writing Week (Vol. 6) part 279 - The Collaborative Writing Experiment

For over a month now, we've been conducting a little experiment here at League Headquarters. We're trying to see if, as a group and without discussing or outlining, we can write a coherent, well-structured screenplay. There are six of us participating. We take turns (based on the roll of a die) to assign placement each round of six pages and then, when each writer is up, he or she adds one and only one page to the script. There's no discussion about what should come next, what's off limits, or what the direction of the script it. In short, it falls to each individual writer to follow the tone, guide the plot, introduce characters and elements, and adhere to the rules already established by the previous writers. The goal: a completed script, with each of us having taken 16 or 17 pages over the course of the project.

The experiment has been pretty fascinating so far. In the first couple pages, two of us established a particular tone and characters' voices, but we left the direction of the script very ambiguous and open for the next four writers. On page three, the third writer really took the reins and very clearly pointed the script in a clear, perhaps a bit extreme, direction. In all honesty, the rest of us were a bit shocked, but in the spirit of the game, we knew we had to honor the genre and story that had been determined. Page four saw a very well-written wrangling of the scene, reverting a bit to the previous tone, while still adhering to the new reality of the project. 

From then on, the group has pretty much operated as one. Sure, there are temptations we succumb to. As individual writers, we all have ideas and objectives for the piece. However, since we'll only write one sixth of the material (at best), we sometimes feel compelled to cram a lot into our own page to further our individual agendas. I'd be lying if I said there were no pages where this happened; on the contrary, there have been a few instances of one writer (beyond the third page) essentially saying, "This is what I want to do" and doing that, regardless of how well it honors what precedes it. Still, we've sallied forth.

I, myself, have been guilty of another error that's popped up a few times throughout the fifteen or so pages we have to date. Because we're writing so piecemeal without a treatment and with only a fraction of the direct knowledge for why certain things have been introduced, it is too easy to loose sight of minor elements. For example, in the page directly before my third installment, characters disarmed. I inadvertently overlooked/neglected that as I continued the scene into my page, which resulted in a shootout. Guns (that shouldn't have been there) were a-blazing. Opps, my bad. Hopefully, minor inconsistencies like this one will be removed in the collective editing process, which is still TBD.

One of the major take-aways for the project, though, I think will be the ability to write a filler page. No page should ever be boring, but as we all know, there are certain beats within a screenplay that serve as a cooling off period after a major reveal, action beat, or dramatic moment. These in-between scenes further the plot, but they might not be the heart-pounding scenes that surround them. When writing a script as an individual, these scenes are no cause for worry, because one has just had the enjoyment of writing a major beat. However, when writing only a fraction of a script, it becomes easy to fall into the trap of wanting to force a scene to be more than it should, so as to get the full effect of one's turn at the helm. The six of us will each inevitably write a few of these softer, quieter pages. Hell, my second page was muted, compared to the ones that came directly before it. For the sake of the script, though, I know I have to suck it up and write an in-between scene. 

By and large, the group has handled these in-between scenes deftly. In fact, I think the beats and pages in question have become more intriguing in the group project than they might be in a script written by a single writer, because the person responsible still wants to imbue some flare where possible. When I write an in-between scene in my script, I might do so quickly and with less enthusiasm than with other scenes, so that I can advance to the next big beat. When I write the in-between scene in the group project, though, I accept my task, but I take extra effort to make that scene more engaging than it might otherwise be. This drive to instill even the less riveting pages with a sense of excitement has paid off in the league project so far, and I hope it is something I am able to bring to my own writing going forward. 

Wednesday, February 29, 2012

The Writing Week (Vol. 5) part 216 - A Busy Week

I had one Hell of a busy week recently. for one, the outline on my demon thriller is finally chugging along again. At the suggestion of my manager, I stared reading Blake Snyder's Save the Cat to help re-energize my writing faculties. Though I don't want to, I have to admit that it's been helpful. At least, I think it has been - I've made more progress in the past few days than I had made in a while, and I attribute that to the informal refresher course I'm giving myself. 


Over the course of working on the outline, and act two in particular, I'm starting to see more and more the mistakes or redundancies I typically make in a script. Usually, these involve the same two characters in two different scenes that achieve two parts of the same goal. For example, with the demon thriller, the protag and his friend-turned-antagonist have an argument around the midpoint. I spread that argument across two different scenes, with a buffer scene between them. Looking at it, however, I couldn't for the life of me determine what naturally would go between those scenes, nor did I have a very strong reason for splitting them up. Rather than one good blowout fight, I was working my way toward two weaker confrontations with a stuttering step between them. It didn't make sense. Last night, after some waffling, I decided to combine them into the one intrinsic scene they wanted to be all along. No unnecessary filler needed, no mid-argument cutoffs, no redundant scene a page later. Just one scene with one fight. Much stronger.


Ideally, I'll finish the act two outline today. That's not the only thing I have going on nowadays, though. I have started contributing to Screenwriters Utopia, a site dedicated to screenwriters of all skills, levels, and experience. My first post there came out on Sunday and deals with the many frustrations I have with a show I still somewhat enjoy watching - AMC's The Walking Dead. (Don't even get me started on it; the most recent episode fueled the flames of my fury again. Why can't they just get a script supervisor - OR ANYONE - to check for inconsistencies? It would be so easy and alleviate so many glaring issues with the show.) I hope you like it. 


Finally, I was recently given an opportunity to look into some collaboration work with a known writer/producer/director. I can't or won't say too much about it beyond that, but this would be my first foray into writing a project that I didn't conceive of on my own. And though I've done some minor collaboration work before, that has all been within the League. I'm pretty damn excited for this chance, so I'll let you know what comes of it (within the scope of my ability to discuss it).


I hope your week was just as if not more productive, and that this Leap Year proves not just fecund, but fruitful.

Monday, October 17, 2011

The Writing Week (Vol. 4) part 197 - When do you Concede on an Idea?

Ideas are not flexible. They are set in stone. That gem of a thought that will lead to the (your) next best screenplay is priceless and incorruptible. It comes as is, or it ceases to be. You won't budge on it, because you shouldn't. And anyone who fails to see the genius that it is clearly just doesn't get it. They never will, so you can forget about trying to show them the light. It's their loss if they ask you to change something. Their loss, and their admission of simple-mindedness. 


My manager called me last week to discuss an idea I had emailed him about, which Jon (known here as Onyx) and I are working on. He was interested in what I sent him, but yet he had a few concerns about it. Mainly, he felt as though there were too many components to it. We were compounding three movies into one, with disparate elements that - while they might function fine together - could be separated and reduced to streamline plot and efficiency. He didn't outright say no to anything, but he wasn't overwhelmingly sold on the complete package yet, either. 


Ideas are malleable. They are fluid, and they evolve based on the needs of the script at hand. A character might not be working, his intentions unclear and ultimately detracting from the script. A plot point might not make sense. The decision to kill off the protagonist will prove itself unmerited, and the result is a grim screenplay without a sense of hope (and therefore, higher sale potential) that comes from allowing your hero to live. The genius idea that birthed the story might falter, but the supporting elements around it can carry the weight, rendering the golden nugget tarnished and unnecessary. Not everything works, and as much as you might love a line or scene or character or other part o an idea, knowing when to let the weak link go is essential to your job as a writer.


Jon and I discussed my manager's feedback briefly (we'll have a longer chat about it later when not both so busy). The main trouble with the outline we presented was the key aspect of the story Jon brought to me - a setup for the overall story, which fades from the setting about halfway through the script. As much as we liked it, as much as we both felt that the foundation for the script was unique and interesting, we both acknowledged that it also added elements to the story that we could remove, without losing much later. Something happens to our protagonist, and he finds himself in undesirable circumstances. The particulars of those circumstances, however, can change. We went one way to start with, but though we both liked it, we know we're not wedded to it. 


It's hard to let an idea go sometimes. Others, the kernel that got the ball rolling can be sufficient as just that; once the idea is more fully formed, you're free to move away from it and to let the project evolve as it needs to. Still, there are other instances in which deciphering that line - when do you hang tight, versus when do you drop something - can be extremely, agonizingly difficult. What do you think? When do you concede on an idea?

Friday, July 22, 2011

The Writing Week (Vol. 4) part 185 - Dabbling in Projects

I've been out of the City for two weeks, traveling around the West Coast; San Francisco, Seattle, and Portland. I absolutely fell in love with the Northwest. The past week marked my first journey out that way, and I miss it incredibly. Returning to New York was like landing down in a cement garbage dump compared to the lush, green beauty I had spent eight days in. Rain aside - and we had some, but not much - it was gorgeous out there. The trip really made me question why I'm staying in NYC and, more than that, lit a fire under me to get out.

Residence change plans aside, the trip hadn't been the most productive for writing. I was in San Fran for a week before Seattle, and managed to get a good chunk of script work done. But then I hit a wall. I haven't been able to move past the midpoint scene that was giving me issues yet, and - to be completely honest - I haven't really tried in the past week, either. 

On the other hand, Jon (Onyx) and I have been tossing around some ideas for a collaboration we might start working on, and that's been fun. the change of pace is nice, and after my struggles with the Medieval spec, developing a new project is a breath of fresh air. We're trying to keep all ideas in a single email chain for the time being, just to make sure we're always on the same page. 

I ended last week with a few updates on my post-Apocalyptic spec, too. Nothing major - just considering going to buyers directly, having not had a ton of luck with production companies. I guess this is a tough time of the year for spec sales; then again, when isn't? All part of the game, I suppose.

Tuesday, March 03, 2009

The Collaboration: Why The Ship Sank


About six months ago, Cake Man, Zombie, and I decided that we wanted to collaborate on a script. We were pretty gung-ho about it, and it wasn't long before we were exchanging ideas and nominating three concepts from a list of fourteen ideas that spanned several genres. The plan was to have this featured segment where I would report on our weekly successes and failures with the project. It was going to be informative, and hopefully inspiring. Half a year later and all I have to report on is why I think the project didn't work.

I'd first like to mention why I think collaborating is important, even though I have little experience with it. In my circle of writers we mostly envision a career where the concept is born in our mind, put to page by our hand, and sold with our name alone. The fantasy might be something along the lines of getting a call from an agent and finding out that two studios are in a bidding war for your script. Rarely do we fantasize about being commissioned to write an idea that isn't our own, or better the pages that another scribe already wrote, which is the more common reality of a working screenwriter. Collaboration is only a part of the equation, but I think you have to be trusting, flexible, and more detached than you normally would be with your own project because you don't have sole ownership. It's the flexibility that I'm most interested in, because looking at myself and my friends, I wonder how many of us could succeed if a concept was suddenly dropped on our table and we HAD to write that and not one of the ideas that we'd been toiling with in our heads for years. I don't think we'd manage very well, at least not right now. But the more versatile we are the easier it would be, and I certainly think collaborations could help in that regard.

So what happened with our project? The first thing that comes to mind (no particular order of significance) is the script concept. Not to say that we didn’t have a solid idea. We spent several meetings making sure that the concept was right for a first time collaboration and that we weren’t going to be using fluff for a first go. If we nailed the script we wanted it to be something we could push. The one thing about the script idea was that it was a balanced creature, designed to be manageable for different writers with varying interests and styles. We were all interested in giving it a go, but I think we lacked the sheer excitement that comes with starting a new script of our own. We didn’t absolutely have to write it like Cake Man had to write his Post-Apocalyptic spec, or like how I had to write my Action/Horror Western. The idea felt just right for all three of us, but not absolutely right, which I think it needed to be, especially given our differences as writers.

The question has to be brought up as to just how compatible the three of us were as collaborative writers. I’ll admit that between our trio there are some major differences in terms of style and interests. Sometimes Zombie and I seem a world apart, while Cake Man is more of the bridge. On paper we probably don’t amount to the ideal writing team, but part of me has to believe that as three trained writers we can successfully collaborate on a screenplay despite differences. A script is so skeletal, and though our time at NYU saw screenwriting students hone their creative abilities in different ways, our technical abilities were being developed the same. I anticipated that we’d be able to lay a functional foundation, and scratch and claw over the layers that we put over it. Unfortunately we never got that far. In Cake Man’s latest writing week he discussed the possibility of writing becoming a chore. I think the collaboration was a bit of a chore for all of us and several factors contributed to that, one of the most significant being the blessing of a steady 9 to 5.

Employment, as beautiful as it is in our current time definitely played a role in terminating the collaboration. But whereas the idea and our level of excitement may change, the reality is the factor of our day job will always be there (fingers crossed) through personal projects and collaborations until we find greater success as writers. It's something that just about all writers will have to deal with. In the end it boils down to our discipline and determination outweighing the fatigue of a 9 to 5 and other obligations. Our discipline was there with room for improvement, but the determination to get the job done faded fast.

2009 is still young and I hope that by year’s end I’ll be able to log some collaboration time. I expect that Cake Man and Zombie have their eyes set on round two as well. Even if it’s just pulling hairs over a first act, or simply banging out a few sub-par pages, it’s still a start, and writing tends to have that snowball effect where all you need is a start. I'm determined to give this process a go again, and I'll admit that it got the better of me as I'm sure it has many writers. What are your collaboration experiences like? Do you think it’s necessary, or even worthwhile?

Monday, September 29, 2008

On collaborating with other writers

Over at his blog, prolific novelist Dean Wesley Smith tackles a subject that I'm sure every writer (prose, screen, whatever) has pondered to some degree: collaborating with another writer on a project.

In addition to noting that collaboration can take many forms (on most assignments, Smith doesn't even interact directly with his co-writer), Smith also offers up some words of warning and advice:

Now some words of warning about collaborations Unless you can find a writer at your same level, who complements you perfectly in style and likes and dislikes, there is no logical reason on the planet to collaborate. None. Write the book yourself. It is easier.

And if I can’t stop you, then for heaven’s sake, have a contract between the two of you before either of you write word one. A very good contract that states who is responsible for final drafts, who gets do the work of marketing, who gets to do the work of proofs and copy edits if the book sells, and things like that. And how to split the money exactly. You will thank me later.

Now, how do I keep others out of my work when collaborating? Sometimes it’s easy. Sometimes collaborations such as the book with David that I mentioned are original novels. With Jonathan Frakes, all I had was a cover and wrote a book around the cover. Other times, it’s not possible to keep the other writer out completely, such as the book I am working on now where the other author wrote the entire first half and then had an issue so I stepped in. The key is realizing how much exactly the other author will be involved when you go into a project. And know what you are capable of doing and not capable of doing in writing situations.

Check out the full post, which is fairly lengthy to read about Smith's other writing experiences, including co-writing a number of books with his wife. Pretty interesting stuff.

But, this post begs the question: Have you collaborated with another writer? How did that experience turn out? What ground rules would you suggest?

Friday, August 01, 2008

The Collaboration: Mexican Writing Standoff


A little while back Cake Man, Zombie, and I decided that we wanted to come together and collaborate on an idea. There are a lot of successful writing partnerships out there, and for me personally, the ability to work well with other writers is something I very much want to develop. You have to start somewhere, so what better place than a bar?

Sixty beers later I think we were all agreeing for the tenth time that we’d like to write something together. Eventually we decided to start a collaboration thread on gmail. I found this very helpful and if our collaboration trio continues down the road, I imagine that the gmail thread will be a mainstay. It’s just good to be able to click over to a record of all your ideas and see some of their little evolutions or de-evolutions, see what’s hitting chords and what isn’t. The thread also keeps things organized and it’s easily accessible for everyone involved. Flash forward another sixty beers.

We’re in a bar again, sober. We’re all supposed to have brought a page with a logline for each of our 14 possible collaboration ideas. Zombie didn’t bring his, I left mine on my printer, but thankfully Cake Man remembered. Good thing too, because that was a great meeting that probably wouldn’t have happened without the sheet. Anyway, with the ideas in front of us we talked it through, basically testing their potential as movie ideas as well as collaborative pieces. We narrowed the 14 ideas down to 3. It just so happened that we were left with an idea from each of us: my Historical Dark Comedy, Zombie’s Historical Horror/Suspense, and Cake Man’s Comedy. Thus began the Mexican writing standoff. Cue Ennio Morricone music.

We finally had our nominees. Two had to die (for now); only one would prevail. We were all open to each, but I was definitely standing by mine, and Cake Man was standing by his. I had thought that Zombie would be standing by his, making the elimination as interesting as the finale in The Good, The Bad, and The Ugly. But it turns out that Zombie was leaning towards Cake Man’s. If you’ll allow me to further characterize our script ideas as gunmen, the shootout played out something like this in my head.

High noon. We’re in the middle of the hottest fuckin desert, in the middle of the ghostiest fuckin town. Tumbleweed rolls by, gets snagged on a steer skull. Cake Man, Zombie, and me, triangle formation, hands inching to our peacemakers. No peace here. I’m looking to arrange a meeting with Cake Man and his maker, and he’s looking to send me to hell. Zombie is already buddy buddy with Cake Man, so I reckon he’s got his eyes set on me. I’m going to have to be faster than a whore’s prayer. That’s when the vulture flying over our heads lets out its call and we draw. Goddamn…that was quick. Cake Man has shot me the through the heart. I fall into my own grave. Zombie’s still trying to shoot at my corpse, but he discovers that his iron was never loaded. He looks to Cake Man, but finds a smoking barrel instead. Zombie gets his face shot in. Cake Man wins, walks off into the sunset.

But it’s nobody’s loss when you think about it. We’re all excited to be working together and with a good idea. But nobody really knows what to expect aside from more beer. This is our first collaboration, and we’ll keep you posted regardless of whether we’re cruising or sinking. Anybody have some advice for the collaboration rookies? DOA?

Tuesday, July 29, 2008

Back from sunny San Diego...



My final costume count was 36 Jokers at Comic Con International - a whopping 27 based on the Heath Ledger Joker, and only nine of the classic look.

On the screenwriting front, Ken Levine has posted a great article on his blog about finding a perfect screenwriting partner.