Saturday, July 21, 2012

The Writing Week (Vol. 5) part 236 - Finished a Draft in 30 Days... Sort Of

The 30 Day Screenplay Challenge officially ended on Wednesday, July 18. When I woke up that morning, I essentially had a full, 114 page draft completed, with three missing scenes. All I had to do then, on that last day, was fill in the blanks.


I really hate gratuitous scenes. I don't mean ones that are overly or unnecessarily violent, but rather ones that don't have a place in the script - scenes that needlessly take up time and pages just to extend an act. When I sat down to fill in the three gaps, I seriously had to consider the relevance and importance of each scene I was adding. Sure, in terms of pacing, I needed something at the designated areas, but what content was necessary? There's little as annoying as a scene that's predominantly dialogue, which accomplishes nothing and, even worse, simply rehashes events that have already happened. I knew I did not want to write anything like that. I needed some spacing and buffer between beats already on the page, but the filler content had to be more than just filler; it had to warrant its existence. 


The first scene I wrote felt natural, which was good. It was a logical extension of something that preceded it, but it covered new ground and forwarded the plot (I think/hope). It served as an effective time out before other major events, which had to unfold soon thereafter. It was short, succinct, and achieved a small objective that I hadn't known was missing, but which proved itself important. One scene down.


The second scene veered slightly more toward plain filler. It's a fun scene involving a tertiary character, but it's very much in the spirit of the rest of the script. It handles some elements that I had touched on but glossed over earlier. Can I cut it later? Probably, if it comes to it (and probably really means certainly, since anything that doesn't have to be in the finished draft should go), but I don't think anyone will hold it against me for the time being. My only concern is that it might be too great a deviation from the main characters and too much an out of the blue focus on someone whose fate we're not really interested in. Again, that will be seen later when the League reads the pages for our August meeting. 


With the third scene, I hit a small wall. The same characters were in both scenes that bookended the gap, having nearly the same conversation. What can go between these two scenes, that doesn't involve those characters, which would organically bridge their conversations? Ultimately, it hit me - nothing. Not only was there not a single scene that truly fit between those two scenes, but there was also no reason for those two scenes to be two scenes; the solution to that problem lay in merging the scenes. I'm a firm believer in consolidating as many scenes as possible, though when I outline, it's easy to allow myself subconsciously to fall into a trap of writing out more beats than I need that all work toward the same objective. The way to solve that problem is to look at the content of the scenes and, if they're the same, merge them together. So that's what I did.


Three missing beats, replaced by two scenes and the combining of two others to eliminate the need of the third beat, and I was done. For the first time in quite a while, I have a brand new draft of a new project on my desk. It's 114 pages long, which is longer than I normally write, and I'm pretty sure I can trim 10 to 14 pages, but that's not the objective for the moment. For now, all I need to do is read through it again in a few days when the dust from writing settles and begin my edits. At the end of the day, the Challenge proved fruitful for me - I know I wouldn't have driven myself to force out a draft at this time had I not been prompted by the exercise, so despite the quality of the product, I'm pleased. Challenge met!

Thursday, July 12, 2012

The Writing Week (Vol. 5) part 235 - Stuck in the Muck

Curse you, Act Three! Two projects I'm working on this month, and on both of them I slammed head first into a very big and seemingly insurmountable wall after wrapping Act Two. The torture! Three days spent staring at a blinking cursor on the demon thriller, writing a couple lines for some throwaway description, only to follow it up with the ever-depressing...


BEAT HERE?

...as my next slugg line. From page 90 on, my script looks like a dalmatian. Every other page is dotted with bolded question marks and stopgaps to remind me to come back and focus attention on them. On Saturday morning, I churned out 6 rapid fire, usable pages. On Sunday, I scraped together 2. Monday saw 1, which I know is going to get deleted right off, and I think I got through  3 on Tuesday. 


It's not so much the low page count that irks me, though, as it is the fact that Act Three should write itself by this point. When Act Three is on the fritz, the problem is inevitably embedded in Act One. There are three other BEAT placeholders throughout the earlier portion of the script, and I have a very good feeling that some B or C story should fill those holes. More so, I know that whatever goes into those beats will lead to a successful third act. I hate adding what I feel are gratuitous sequences or even scenes, though. "Why is this in here? It's not furthering the plot." Breaking up beats isn't a sufficient answer, but if your ending's not working, you can bet that you're missing something earlier on.


There was some good to come out of the week, though. I "finished" Act Two for the demon thriller (finished is a relative term, since I know I'll have to do rewrites), so even though I'm kind of stuck now, I'm about 10 pages out from the end and I have almost a week in which to finish it. Yay for that. Also, I finally got the revised outline to my collaborator on the sci-fi project. I kept hitting the same late Act Two into Act Three obstacles with that project, but I think I sort of came upon a solution this week. We'll see what my writing partner says. And, if nothing else, that's one project temporarily off my desk, which frees me up for undivided focus on the intractable demon thriller for the remainder of the 30 Day Screenplay Challenge. 

Friday, July 06, 2012

The Writing Week (Vol. 5) part 234 - Juggling Multiple Projects

We're going on our third full week of the 30 Day Screenplay Challenge, and let's just say this - they don't call it a challenge for nothing. I'm 79 pages into my demon thriller and still going pretty strong, averaging slightly better than four pages a day. At that pace, I'm right about on target to plop out a 120 page draft by day 30. Of those 120, I'm sure there are at least 10 or 15 that can be cut, and another... 100?... that will need to be rewritten.


The Challenge doesn't allow a lot of time for rewrites, but that's also not the point of it. All it is there to do is get us writing again, which is something that I personally hadn't done in a while. By July 18, less than two weeks from now, I should have a full first draft of a script that I probably wasn't going to dive into for months yet to come. There's nothing wrong with that result. 


Many of the pages are turning into fluff. The dialogue isn't great by any stretch of the imagination, which is unfortunate most in the sense that the dialogue is one of the intended big selling points of the script. It's supposed to be snappy and witty and riddled with subtext, but the pressure of a deadline has rendered it fairly prosaic and on the nose, much to my disappointment. Granted, rewriting it after the challenge ends isn't going to be a dire process, so I'm not too concerned about that. I'm also discovering a lot about the plot and characters as I write (oh, so much yet to discover about my characters), so hopefully those realizations will inform draft two.


I've had to start waking up early in order to manage my time better and get more out of my day. In addition to the demon thriller, which I work on for an hour a day (not including necessary outlining at the office so that I can complete pages at home), I've also been re-outlining the sci-fi collaboration. Originally, I intended to get the new draft to my writing partner before he left town yesterday, but that just didn't happen. Though I hate missing deadlines and dropping off the radar on a project, it wasn't until early this week that I had some big ideas for that project. I've outlined a quarter of the script a day the past two days, and hope to wrap that and send it off to him tomorrow at the latest, which would shift something off my plate. And, I'm still working with my team on possibly turning the post-Apocalyptic spec into a comic book, and that venture has required calls and meetings that have dipped into my time and concentration now and again. 


So, basically, I'm busy. And it feels good. Interestingly, though, there was a very poignant article recently about claiming busyness. If you haven'r read it, check it out here. I don't tend to include links in these Writing Weeks, but I feel like this article is particularly appropriate and relevant to all of us writers. Maybe you'll get something out of it, too.

Friday, June 29, 2012

The Writing Week (Vol. 5) part 233 - The Challenge Continues

June 18 marked the start of our 30 day screenplay challenge over here at the League. As of Monday, I was 30 pages into my demon thriller script, just having crossed the bridge between Acts One and Two. Today, I'm on 49, cresting toward the midpoint and realizing a few pivotal things about the script. 


For one, though I understood his comment months ago, I don't think I quite saw it the way he did. When I showed my manager an earlier version of the outline, he told me that thought the demon  portions of the script were really engaging and unique, the sections that dealt with humans were a little more hackneyed and thus slowed the momentum. I could see where he was coming from theoretically, but it wasn't until I began writing twelve days ago that I actually saw that in practice. I won't lie - the human scenes strike even me as more dull than the rest, but because Im not quite half way through the script yet and the days are counting down, I don't have time to go back and address that yet.


Also, while I normally like to write as compactly as possible, I'm noticing that this draft is already shaping up to be one of the longer ones I've produced in a while. Granted, that's not a problem, especially given that it's a first draft, but I'd be surprised if it weighs in anywhere under 115 pages. On the one hand, it's great to know that I'll be able to cut a lot upon the first read-through of it. On the other, it makes me wonder if maybe I've stacked too much in the first half, particularly in the first part of Act Two. I've written it so that there's a lot that needs to happen and I'm discovering more as I go. Though I generally love to have a tight outline before I begin writing, I didn't have that luxury with this script, so perhaps that's partly to account for the longer draft. THen again, I also don't have time to censure myself too much as I fly through the draft, so I'm putting a ton of crap down on the page that I know will have to go - especially dialogue. 


The final and somewhat expected, though not to this degree, result of the challenge has been that I haven't had time for my other projects at all really. We're talking about turning the post-Apocalyptic spec into a graphic novel, which will require me to change a few things and get some edits going. I've had time to be on the calls and do some minor research, but I have yet to really begin thinking about the story changes. Same with the sci-fi collaboration I'm working on. I'm disappointed with how much I've set that aside and I need to get back on it, since my partner is going out of town toward the end o next week and I want to get him a new outline before he leaves. 


So, lots to do, but it's great to be busy. Now if only I had 30 hours in my day...

Monday, June 18, 2012

The Writing Week (Vol. 5) part 232 - The 30 Day Screenplay Challenge

Something unusual and unexpected occurred at last week's writers group meeting. No one had any pages to present, so we had decided to meet for dinner and just talk about our current projects and anything else that was on our minds. Toward the end of the meal, Austin (aka Zombie) mentioned that he had decided to do a 30 day screenplay challenge, and he was wondering if any of us wanted in. The goal: write the first draft of a new script in the next 30 days. 


I jumped on board before he was even done pitching it.


For months now, it seems, I've been stymied when it comes to fleshing out new material. After a couple comprehensive yet flawed outlines, I've gone back to the drawing board to work on character backstories and development for the sci-fi collaboration I'm working on. My demon thriller is basically the Swiss cheese of outlines. And let's not even touch the potential page-one (as a comic book) rewrite of the post-Apocalyptic spec I'm looking at. I felt as though I was mired in the world of endlessly blinking cursors and text pages offering little plot advancement to speak of, and I needed a kick in the pants. Austin's drop of the gauntlet was exactly the elixir I thirsted for.


Last week, after the meeting, the four of us who decided to embark on the challenge shot messages back and forth to one another in an attempt to settle on the rules. Beginning today, June 18, we would have until end of the day July 18 to write a full - or as much of a - first draft of a project. Unless we feel the overwhelming need to, we won't meet too regularly about our work. We'll check in once a week to note progress and talk through any story issues any of us is experiencing, but since we're in a time crunch, we're not going to devote our evenings to  lengthy meetings and psychiatry sessions. 


I've decided to push ahead on the demon thriller for my project. I had a pretty thorough outline until I received feedback from my manager on it. I agreed with his note, and I'm excited about the possibilities for change that come from it, but at the moment, I'm going into this month-long experiment with a fairly coherent understanding of act one, and not a whole lot beyond that. My fear is that the fist draft is going to be one of the more poorly written pieces I've turned out in a long time. On the flip side of that is the fact that it will also be the fist new draft I've produced in a long time, so I can't argue with it too much. 


I generally prefer to have the backdrop of a much more solid outline before I begin on pages, but the time crunch doesn't allow for that now. My nights will be spent producing actual pages (fingers crossed), while I'll pretty much have my outline and notes open all day long at the office, and any down time at the day job will go to working out that night's beats and story problems. 


I'm excited to see where this takes me. Mainly, I'm just eager to be writing again. I feel as though the grey matter between my ears has been a bit dammed up as of late, so hopefully this will open the floodgates, and I'll come out of it with both material and a surge of creative juices to pour into the other projects on my desk.


Let the challenge... begin!

Friday, June 15, 2012

Friday Writing Roundup

A selection of articles and postings from Leaguers that have appeared in other corners of the internet recently.

Alex (aka king suckerman)

Faulkner Detectives release The Modern Handshake
http://www.lividrecords.com/?p=1744


Austin (aka Zombie)

Tuesday, June 12, 2012

The Writing Week (Vol. 5) part 231 - Decision Time

There comes a time when you might have to make some big decisions about one of your scripts, one of your babies. The hope, as always, is that you have to decide how much more money you're going to push for before you decide on a sale amount. I wish you all the best of luck in that. However, if things aren't quite working out that way, you might need to sit down and do some serious thinking about what's next for your material. 


A couple years ago, when I got an agent, it thought that my first sale and introduction tot he industry were moments away. I just knew that something big was in the works. The reality of the situation, though, fell far short of expectations. I received one email from my agent with a potential project he had in mind from me, and then nothing else back from him. What happened, I wondered. A producer was supposed to read my post-Apocalyptic spec and, if he liked it, I would write something on spec with him. Maybe he didn't like it. Maybe another writer came on board first. Maybe the project fell through. Who knows?


It's easy to allow myself to wonder what went wrong and why nothing came of that. Out of curiosity, I re-read the email yesterday. If the producer liked the script and liked me, then my agent was "going to recommend [I] write it on spec." Looking back, I'm not even sure that means there would have been money involved. Because he's an agent, I doubt he would have wanted me to do any work for free. But who knows, given the reality of the writing world at this point. Had I done it, and done it well - even for no money - my career could be in a whole different place now. Should I have followed up with my agent about that deal? Probably, actually. And I kick myself now for not doing so, because even if that fell through, then maybe something else would have come up. Rather than wallow in those thoughts though, I've decided to remind myself that something similar recently came about; a producer put me on a project, that I am writing on spec with my partner, the more firmly established W.A. It's not for money yet, but W.A.'s connections will hopefully land us a sale. Two years later, it seems I'm sort of on the same path as I thought I was on back then.


But I digress. The post-Apocalyptic spec that I first landed the agent for is still out there in the Hollywood ether, but it's not gaining any traction. I had a long chat with my producing team last week to discuss the possibilities of adapting the material as a graphic novel in hopes that doing so would get the film picked up. It would be a long process. Aside from securing a writer and getting the thing drawn, I'll probably have to re-write the material from page one to make it more suitable to that format. My team is excited about the possibilities, as am I, but I can't help but think that maybe the project is done for now. Maybe we should take the hint - Hollywood doesn't want it. Instead of re-writing it again, perhaps my time will be better used by working on something new, something fresh. Or, maybe I do the re-write simultaneously with a new script. Or... so many things to consider.


Decision time, indeed.