Showing posts with label story structure. Show all posts
Showing posts with label story structure. Show all posts

Monday, January 28, 2013

The Writing Week (Vol. 6) part 256 - Thoughts on Structure

It's been nearly a month since I began the second draft of my sci-fi collaboration, and I have high hopes of finishing it tonight. Of course, I'll still have to to a word-by-word read-through of the whole thing, but that's neither here nor there. It'll be wonderful to have a hard copy of the script to work off of, and I can already say, without having gone through and read it again, that it's crazy the difference a draft can make.

Already, when I go back and reread draft one (I'm working off a copy of that draft, editing as I go along, so I'm getting intimately reacquainted with the first pass), I find myself thinking what utter crap some of it was. Structurally, it was fairly sound, though a lot of it proved more dependent on coincidence than I would have liked. And there were certain reveals that I withheld until the end of act two, which my partner felt were much stronger as midpoint surprises. In the rewrite, I came to see his point and shuffled a lot of important information around - to the betterment of the script. The dialogue has been streamlined and improved upon; the characters are much more three-dimensional and now have actual arcs, and the world in which we've set the story is infinitely more detailed and unique. All in all, it's a huge improvement.

Part of the rewrite process has gotten me thinking about story much more. This particular one is now much stronger, and perhaps just because I'm in the middle of it now, but I've been more attuned to story in general. Take, for example, Django Unchained, which I saw yesterday. I'm not the world's biggest Tarantino fan in general, and I'd been semi-hesitant to see Django. My viewing experience pretty much validated my initial expectations.


SPOILERS FOR THOSE WHO HAVEN'T SEEN DJANGO YET


Still with me? As you know, Django is a long movie. And a violent one. And you know what? I didn't feel as though either was fully justified. Primarily, that's because the ending - to me - came 20 minutes before the credits rolled. After Candie is killed - this is the antagonist, we're talking about... sort of... well, one of them - there are at least four dozen deaths yet to come. Django has technically secured his wife's freedom, but it's cost him his own, as well as his friend's life. Candie drops, and his untold number of minions storm the house, ala Scarface, for a shootout that will literally paint the walls red.

But I didn't care. The bad guy was dead. Those who were left to catch bullets were the anonymous faces of extras we'd met briefly, or only in passing. Yet, their deaths and shootout with Django took so much screentime, as a point in which I'd already been sitting for well over two hours. It was time to call it a day. Shootout over, we still have to meet a couple Australian slavers, see their three deaths, and then watch Candie Land get blown to smithereens - after another five deaths in the foyer. I didn't care about a single one of them. Sam Jackson's character was interesting, but at that point, I had already watched Django take out: a trio of brothers he had a personal vendetta against, Big Daddy and his pre-Klansmen, and Candie. How many antagonists are we dealing with? How many should I care about? I cared about Candie. I was please when he got his comeuppance. The others - excess screen time that I didn't need.

My first draft of the sci-fi spec came in at a whopping 130 pages. I'm happy to report that this draft will top out at 116, maximum. I've trimmed the fat, made sure that each scene, character, and line of dialogue is warranted, and I have made the story move as smoothly and quickly as I can. No, I'm no Tarantino and don't have the cinematic license he does. I'm content with that and, for now, simply want to make sure that my story is as strong as it can be. 

Thursday, August 30, 2012

The Writing Week (Vol. 5) part 242 - Thoughts on Structure

I spent last weekend at the beach (finally) with some friends from college. As most beach weekends do, the days in the sun with the sand between our toes and salty air in our nostrils faded into nights spent around tables with platters covered in seafood and glasses filled with wine. At the end of the night, when people were tired but didn't want to abandon the fun altogether for bed, we popped a DVD into the player and settled in for a few more drinks and some laughs. The selection? Bridesmaids.

I saw Bridesmaids in theaters and enjoyed it a lot. It's worth a ton of genuine laughs and seems - despite some scatological hilarity - is brainier than many comedies tend to be. As we watched it, I found myself studying the film more than I was simply observing and enjoying it. And I found that Bridesmaids is actually a very strong example of multiple plots and layers of story, which are structured extremely well. You might disagree with me, but the script has an Oscar nomination to back it up. Let's take a look at it. 


SPOILER ALERT if you haven't seen the movie yet.


When the film opens, we're treated to a raunchy and roaring glimpse of Kristen Wiig (Annie) and her sex buddy, played wonderfully by Jon Hamm. This scene represents a portion of the really pretty sad status quo of Annie's life at the moment. We're soon then also exposed to both her work and her living situations. Let's just say, we wouldn't want either. Intermingled with all of that, we get to know Maya Rudolph's Lillian, the bride-to-be and Annie's best friend. Soon, Annie and Lillian find their relationship strained by a new alpha female in Annie's life (Helen), and when things are starting to slip for Annie, she gets pulled over by an endearing cop, Rhodes. 

Annie's hookup buddy. Annie's job. Annie's undesirable roommates and living situation. Annie's fraying friendship with Lillian and  correlating distaste for Helen. Annie's relationship with Rhodes. That amounts to five thing - five - that are going on in the movie. You can further break them down if you want, but they can get lumped into those general categories. Annie's employment woes and difficulty making rent (and subsequent need to live with the odd English siblings) are due to a failed baking business that she put all of her money into. She had a serious relationship, but that dissolved when the business did, and now she's left with the douche she's sleeping with. Lillian and she go back a long way, but Lillian is moving on, and Annie is stuck in a rut. Annie is afraid to let her self open to people again; she is also afraid of flying (which plays out brilliantly later). In short, Annie has a lot of issues.

The script is masterful in its handling of all these seemingly disparate elements. For one, we can see why they all exist at this time in her life, for the reasons above. One thing led to another, which led to another, which splintered her existence. Furthermore, when things get bad for Annie, they don't get singularly bad; all things converge on her at the same time. When Annie hits rock bottom at the end of Act Two, she is really down in the dumps. Her hookup buddy has downgraded her from "sex buddy number three;" she has lost her job at the jewelry store; she's lost the apartment she didn't like and is back at home with her mom; Lillian not only demoted Annie from maid-of-honor but doesn't want her at her wedding; and Rhodes has called things off with Annie. Five concurrent plots that have all bashed together in the terrible train-wreck that is Annie's life. And these things did not happen independently of one another. Rhodes stopped seeing her, because he was frustrated with her antics and disgusted when he met Hamm's character. Annie's increasing loneliness and dejection related to Lillian caused her to act up at work, which cost her her job and meant she couldn't afford rent. Everything comes together wonderfully.

While I was watching Bridesmaids, I kept thinking to myself, "there are five levels to this story, and they're all working so well. Some are small, but they all seem to fit and all warrant screen time. How many layers do I tend to have?" I was dismayed to accept that I often have two at best. Sometimes, shamefully, it's closer to one. Subplots are pivotal in making a screenplay successful. Too many can clutter the structure or slow the pacing, but too few will leave you with nowhere to turn when you need an interlude. 

There are many other successful films out there, but if you haven't seen it, or haven't seen it recently, I suggest going back and rewatching Bridesmaids. It has its structure down pat. 

Wednesday, August 01, 2012

The Writing Week (Vol. 5) part 238 - Reducing Page Count and Tentpole Scene Placement

Two weeks ago, our 30 Day Screenplay Challenge ended. I decided to work on my demon thriller for the month in question, despite the fact that I went into it with an incompletely revised outline. The end result, though, was a full draft of a script I probably would have still been putting off otherwise, so who can complain with that?


One of the very first things I do after I finish writing a draft is I reread the script from start to finish. Well... first I take a few days to a week off and enjoy being done. Then I print and read through the script. My finished scripts tend to come in somewhere between 95 and 105 pages. Drafts, much like this one did, come in about 10 pages more than that on average. When the Challenge was over, I had a 114 page draft to contend with. The page count didn't matter to me quite as much as the placement of key scenes did. 


For example, of 114 pages, my midpoint came in at 65. Frankly, that's 7 pages too late. A midpoint is often not one specific instant or line in a script, but rather a scene or even sequence that can be drawn out over 5 or more pages. I came to terms with the fact that my "midpoint" would not be an altercation between the antagonist and protagonist, but rather the event that immediately preceded and led to their fight. The fight concluded on page 69; the earlier event on 65. There was no way I could have 65 pages before the midpoint and only 49 after it. That would just be way too unbalanced. Also, the moment of despair (which Blake Snyder likes to say should come around page 75, and I now agree with him) - the low moment when everything that didn't crumble at the midpoint just comes crashing down, leaving the protagonist with little to nothing - hit on 80. My Act Two turn into Act Three was about on target at 92, but considering the fact that the inciting incident was not a traditional one and ran onto page 12, I knew that I needed to get those big beats in place. Standard format dictates the inciting incident should come on 10, Act One should end on 25 or 30, the midpoint should be on 60, the moment of despair is on 75, and the turn into Act Three falls on 90. I had to achieve that, yet I didn't have a lot of wiggle room that I saw in the first half - there weren't many gratuitous scenes at all.


So how to go about shrinking the script and getting the beats to land where I wanted them? First, I went through and took a fine look at the dialogue. I often over write lines, reiterating things to make sure that the point comes across, saying in three lines what I really only need one or two to do. Step one: excise extraneous dialogue. Next, I went through and looked for any hanging words. Basically, those are words that sit on a line of dialogue or description by themselves, especially short words. If I see a "one" or "car" or "her" or "did" or anything of the sort taking up its own line in the script, I do back and find a way to trim a few characters out of the lines above in order to consolidate. There's no reason those should hang alone. And it's pretty amazing what cutting a few of those will do.


I use Movie Magic 2000 when I write, which affords a maximum of 57 lines per page. Depending what comes next after a page break, stripping one line of text from a page can bump up nearly a tenth of a page. For example, if a new scene begins on page 10, the program might cut page 9 off at line 53 in order to preserve the intro to a scene. The software won't allow a slugg line with no text after it on the bottom of a page. I can't ask page 9 to end with INT. BAR - NIGHT and start page 10 with the scene description. Even if it's only one line of action or description after the slugg line, the program is designed to require something immediately following the slugg line. Scenes that open with a lot of description will necessitate more space at the bottom of a page. That's why, of 57 lines, if 4 are free but I need 5 to accommodate the intro to a new scene, I will go back and look for hanging words. 


All in all, merely by consolidating some dialogue and cutting out most hanging words, I was able to drop the script from 114 pages to 106. More than that, my inciting incident came to a close on 10, the midpoint bumped down to 59, the despair point hit perfectly at 75, and Act Three began on 89. This was huge for me and made me much more comfortable with both the presentation and the structure of the script. Though the beats themselves might need work (I'll get the League's feedback in two weeks), at least I know they're where they should be. And that is always good.

Wednesday, January 07, 2009

Facing reality: Re-working your outline for the greater good of your novel



With any new year, most people take a moment to come up with resolutions for the next twelve months. Lose weight, find a new job, travel, etc. I'm usually hesitant to tack on life-changing edicts to a kind of pointless holiday, but I did find myself coming up with a rather long list of overall 2009 "to-dos," which I won't get into here in detail. But, thinking over things I want to accomplish in the next year really brought to the forefront something I haven't dealt with in my head over the last few months.

I don't really like the book I'm writing.

Some background, for those of you new to the adventures of King Suckerman (me): I've been working on my first novel for about six months now. It's titled SILENT CITY and is set in Miami. It tells the tale of Pete Fernandez, a burnt out journalist working a dead-end copy editing job for The Miami News after the death of his father and the subsequent flaming out of his once-promising sports writing career. Pete's basically a wreck, drinking his life away and meandering through what little he has to be awake for. He gets a call out of the blue from the father of one of his formerly close friends, Kathy, asking him to check in on her. What Pete discovers leads him into a story of murder, intrigue, backroom drug deals and the realization that while you may never be able to reclaim the life you once lead, you can always move forward to create a new one.

I saw the book as part crime novel in the vein of Pelecanos' A Firing Offense and Lehane's A Drink Before the War and, later, to some degree, Ellroy's The Black Dahlia. A nice, short (200-250 pages) detective story that would (ideally) set the stage for more adventures with Pete but also be the story of how a person who has no desire or inclination to be a private eye at page one ends up realizing it's in many ways his salvation. On a secondary, but arguably more important level, it would also show how friendships can evolve and die over time, specifically the dissolution of Pete's circle of friends and how, as we get older, we deal with more and more people but find that we are only close to a small handful, only interacting with people we know because we know them, and not so much because we like them. So, part crime book, part Rick Moody/The Ice Storm with a dash of Miami flavor to set the scene.

I started off sprinting -- 50 pages in the first few months. Most were written in jags of 10-15 pages, usually on Saturday mornings with jazz playing and coffee brewing. I got into a good routine. But there was a problem -- I had a general idea of where I wanted the story to go (Pete gets call, Pete searches for friend, hilarity ensues...), but the minor plot points that make a good detective novel -- the clues planted early on, the friendly character who turns out to be not-so-good later on, etc. Not cliches, per se, but things that you would be able to generate with more planning and a better sense (detail-wise) as to where the story was heading. And, more importantly, how it was going to get there.

About 40 or so pages in I decided it was time to write up an outline. This is where the trouble hit. I found a structure I was relatively happy with -- every third or fourth chapter would be a flashback sequence involving Pete's past: his friends, his father, his job; these flashbacks would hopefully add some perspective for the reader, showing a more jovial and human Pete and giving them a sense of why these friends were once important and how they've changed in the process. The main novel thread would follow Pete as he stumbled toward solving the main crime, which involved a number of current and former friends and the seedy Miami drug underworld.

After writing a first pass of the outline and getting some feedback from some members of the league, I realized that a) a lot of the flashback chapters were inconsequential, if not repetitive and b) Pete didn't really DO much. Most of the book, if it was going to be written based on my initial outline, dealt with Pete reacting to what others were doing. In the end you were left with the same guy, but everything was sort of resolved and things were looking rosy. Basically, the outline needed some serious work. Serious work that would probably involve going back and rewriting the 50 pages I already had in the can and was relatively happy with. You see, if the entire structure of the book is off, it doesn't matter how great the first few chapters are.

So, that brings me here. I'm not happy with the outline, but I'm procrastinating rewriting it because I know it could potentially mean tossing everything I've done or changing it significantly. When it came time to see what my goals were for the new year, finishing SILENT CITY was definitely one of them, but how to do it?

The bottom line is, I need to rework the outline. Maybe Character X shouldn't die in Chapter Y, or whatever. But I need to dive in knowing that this new outline, which ideally will be stronger, could potentially mean that the work I put into the book initially might be lost or made unrecognizable. Only now am I really coming to terms with that and feeling OK about it. It happens. You try one thing, it doesn't really work, you try again. I just need to get back on the writing horse.

Anyway, most of my posts here usually deal with stuff going on outside my laptop or movies I've seen/books I've read, but since this group is about the experience of being a writer, I thought it would be interesting to share my experiences so far. I've been researching general plot techniques to find the method that seems best suited to my writing style, but I'm open to suggestions.

Thursday, October 23, 2008

Independent Film Structure


On Monday, I went to another of the Screenwriters Meetups here in the Big Apple. As it had been with the last meeting Zombie and I attended, I had to read a script and come ready to critique it. The script, very much an indie flick, generated almost as much discussion on the structure of indie films as it did on itself. The overwhelming consensus among the other attendees of the Meetup, which I disagree with wholeheartedly, is that indie films do not need structure.

I was sitting there shaking my head as some of the other people – I won’t begin to speculate as to anyone’s experience (or lack thereof) with screenwriting – defended the script’s passive protagonist and lack of tension by saying that indie movies do not need traditional cinematic devices (such as a climax). The script essentially flat lined at the end of act one. It was supposed to be a romantic drama about two people struggling to get their lives together. Yet there was never any sense that the characters were really fighting for anything. If they got separated, they didn’t seem to mind. If they were homeless, they were just as happy as if they had a roof over their heads. The script, if anything, ebbed and flowed, but it did not build. The stakes were never raised. The characters never fought for anything, and at the final FADE OUT, they were no different than when we were first introduced to them.

I say all that about the script not to criticize it – there was a lot I liked about it – but to give you the necessary background for why I was so frustrated with other peoples’ notion that all of those flaws were OK, since this is an indie spec. I was amazed by how willing people were to love a script that didn’t build, simply because it would most likely play in art-house theaters if made. No producer, at least none I can think of, is going to buy a script with flat characters and story because it’s indie. Indie films, contrary to what people were saying, often do follow traditional structure, but are so well crafted that the act breaks are not immediately noticeable. The characters are so engaging you’re alternating between looking away from the screen because you don’t want to see them hurt and clinging to the edge of your seat, because you can’t wait to see what’s next.

It’s a dangerous trap to fall into to let yourself believe that independent movies are free to completely discard format and structure. While indie movies are more frequently about “normal people” than most blockbusters are, normal people do not go see movies about normal people not learning lessons or doing anything interesting. It’s not a form of escape. And producers are well aware of the fact that independent movies, which run on limited screens in limited cities, cost just as much if not more per ticket as do blockbusters playing on 3,000 screens across the country. Independent films might be much closer to home thematically than say, Max Payne or The Dark Knight, but they’re still movies. They still require structure.

Saturday, September 13, 2008

Muderati on story structure, building a second act

Alexandra Sokoloff, writing at crime fiction blog Murderati, has been posting a series of pieces dissecting story structure and the elements of a strong, dramatic story.

She's just posted her thoughts on Act 2:

Act Two is summed up by the greats such as, like, you know, Aristotle - as “Rising Tension” or “Progressive Complications”. Or in the classic screenwriting formula: Act One is “Get the Hero Up a Tree”, and Act Two is “Throw Rocks at Him” (and for the impatient out there, like Toni, the end-skipper, I’ll reveal that Act Three is; “Get Him Down.”)

All true enough, but a tad vague for my taste.

So let’s get more specific.

The beginning of the second act of a book or film (30 minutes or thirty script pages into a film, 100 or so pages into a book) – can often be summed up as “Into the Special World” or “Crossing the Threshold”. Dorothy opening the door of her black and white house and stepping into Technicolor Oz one of the most famous and graphic examples… Alice tumbling down the rabbit hole is another. The passageway to the special world might be particularly unique… like the wardrobe in THE LION, THE WITCH AND THE WARDROBE; that between-the-numbers subway platform in the HARRY POTTER series; Alice again, going THROUGH THE LOOKING GLASS; the tornado in THE WIZARD OF OZ; the blue pill (or was it the red pill?) in THE MATRIX; or the tesseract in A WRINKLE IN TIME.

This step might come in the first act, or somewhat later in the second act, but it’s generally the end or beginning of a sequence – think of ALIEN (the landing on the planet to investigate the alien ship), STAR WARS, RAIDERS OF THE LOST ARC, going out on the ocean in that too-small boat in JAWS, flying down to Cartagena in ROMANCING THE STONE, flying to Rio in NOTORIOUS, stopping at the Bates Motel in PSYCHO. It’s often the beginning of an actual, physical journey in an action movie; in a ghost story it is entering the haunted house (or haunted anything). It’s a huge moment and deserves special weight.

Obviously, this is useful beyond the world of crime fiction, but fiction in general, in any form. Here are her thoughts on creating your first act.

And, you savvy Connelly fans will find a quick reference to our favorite anti-hero, Detective Harry Bosch, in the first section of the post, where Sokoloff responds to an email about characters changing over longer periods of time (many books vs. one). Interesting reading.