Monday, October 12, 2009

The Writing Week (Vol. 2) part 93 - Thoughts on Working with a Manager


If you've been following my Writing Weeks, you'll know that the past few weeks, my manager and I have been working on nailing down my next project. At this point, since I've taken no meetings and am still not on the industry radar, that project will be a spec. (I've got so many ideas that I want to work on - hell, I gave my manager 10 loglines to sift through - that I'm happy to have the time to work on an original idea again.) We narrowed the idea list I sent him down to four, and from there focused on our collective top two. We still have yet to cement what my next script will be, and are developing the two finalists to see which one bites back as more urgent.

This isn't the first time I've gone through the "what's next" process with a manager. If you haven't done it yet, I hope you get the opportunity to. I can also see, however, how it might seem like an odd or unwarranted process. I mean, your manager is just that, right - your manager. He or she technically works for you. so why do you let him or her tell you what to write next? It might seem odd and possibly a misdirected approach. Keep in mind, if you're like me, you read the daily script sales and keep your ear to the ground about industry trends and news as much as you can. the plain fact of the matter, though, is that your manager knows industry trends better than you do (or should, at least; if he/she doesn't, maybe you should think about looking elsewhere). I am still an outsider. You are probably still an outsider. Your manager isn't.

When last I went through the process, all the way back in December 2008, I pitched my manager four ideas. He jumped on one big time and informed me that of the other three, one was currently too big and possibly out of my league and out-of-the-box, and the other two were similar to projects already in development. While I obviously didn't want to be deterred and chose not to believe that anything was beyond me (then it would have been a struggle, and it still might be; but one day I'll do it), I put the other two ideas behind me. It would not be worth my time to write something that's too similar to two projects already in development at major studios to get greenlit. And it wasn't worth his time, either. A good manager will know what's coming up in the industry, which trends are on the rise, which are fading out, and where you can best wiggle your way in.

Of course, you can't lose sight of the fact that your manager does technically work for you. he or she makes money when you do, in no small part because they help you make that money. their contacts become your contacts. If they're not helping you, you totally have a right to move on. But it's a two-way street. In exchange for their connections and their industry insider knowledge, you have to represent them in as best a light as possible. That means not only comporting yourself professionally, but trusting them to guide you in the best direction. for both of you.

The ideas that my manager and I were working on are all my original ideas. He had some thoughts on some them and was rightly hesitant about a few others. But I was always free to comment, to defend one that I thought he was shortchanging, or to guide him away from one that I didn't feel committed to at the moment. It's a balance, but it's also a working relationship. I'd caution any new writer from feeling like they owe their manager anything and everything, because in the end, who has to write the script? Know that you can speak up - the dialogue goes both ways.

Friday, October 09, 2009

Surrogates - Forget the Alternate Body, Get an Alternate Script

I guess it's about time to admit that I saw SURROGATES on opening night. (Onyx and I had passes to a free screening, and we were in the mood for some brainless Friday night on-screen action.) The fact that I feel as though I have to defend my decision to go see it should be indicator enough of what I thought about it.

Based on a graphic novel by Robert Venditti and Brett Weldele, the screen adaptation is written by Michael Ferris and John D. Brancato, the writing duo that most recently disappointed Onyx with Terminator Salvation. The premise behind SURROGATES, which stars Bruce Willis, is that a detective in a world where 98% of humans live their lives remotely through surrogate robots of themselves must solve a string of homicides that has left both robots and their human operators dead. Theoretically, having a surrogate safeguards people against physical threat, since if their robot gets shot or hit by a car, all people have to do is disconnect from their surrogate command module long enough to activate a new robot. People can design their surrogate to look like anyone - kind of like second-life online - so in this near-future, city streets are clogged with supermodel robots controlled by balding, overweight slobs who haven't left their apartments in nearly 15 years. Romantic notion of the future, no?



One of the largest problems I had with SURROGATES is that no one seems to have bothered to ask some very basic, yet very essential developmental questions. For one, other than not being able to get hurt and being able to design your surrogate's appearance, we're given no indication why 98% of the human population has adopted this lifestyle. Yes, not getting hurt has its perks. And the movie does do a half-hearted attempt of explaining that surrogates have the sense of touch (though breezes right over the fact that watching your surrogate is more like watching TV than anything else). But there is never any real reason given for why almost everyone in the world has opted to stop going outside, stop directly communicating with loved ones and friends, stop having any sort of actual human interaction in favor of growing old in a chair, watching their younger-looking robot self live life for them. When I explain the premise to friends, their first question is always, "why would people want that?" I can't for the life of me explain it, and perhaps Ferris and Brancato couldn't, either.

The notion of a 98% utilization rate brings me to my next biggest gripe. As writers, we're hounded (or should be) to explain everything in the script, down to the smallest details. SURROGATES avoids major issues like it's its job, issues like how people can afford this complex mechanized versions of themselves. Just about everyone has one (if not more). Are we to assume that these are just given out on the street like fliers for Subway sandwiches? How can they have become so universal? In the intro to the movie, we learn that this all happened in a matter of 14 years. Fourteen years for near total acceptance of life through surrogates. I didn't buy it then, and I don't buy it now. Again, maybe the filmmakers couldn't answer this one, so they opted to sweep it under the rug.


There's a lot that's been deftly ignored in SURROGATES. In what must by now be in his contract, Bruce Willis once again plays a troubled cop with a broken family life who must win back his wife. Yet, the family stuff hardly plays a role in the movie at all. Sure, it affects his decision in the end, but the 88 minute run-time allows for much more character detail than we're given (not that I would have wanted to sit through much more of SURROGATES, mind you). There's a fairly major reveal with anti-surrogate movement leader Ving Rhames, but that's another thing that the final cut just dances right past. If you find yourself wondering why people who refuse to use surrogates are forced to live in slums worse than the aliens in DISTRICT 9 have, don't worry - you're not alone. You will, however, have to stop worrying about the answer, because you won't get that one, either.


The plot is convoluted and disappointing enough, but to me, it's these major omissions that are at the heart of the problems with SURROGATES. In the most recent issue of
Creative Screenwriting, there's an article about the film, in which Ferris and Brancato mention that they were racing to complete the script before the 2007-2008 WGA strike. As a result, they did very few drafts of this. Unfortunately for all involved and for audiences, it shows. Watch SURROGATES, but only as an example of why you have to answer (at the very least) the big questions in your alternate-reality flick.

Monday, October 05, 2009

The Writing Week (Vol. 2) part 92 - Picking the Next Project


One of my stand-out memories from the last student-faculty meeting I had with my dramatic writing program chair was of some advice he gave me about going to LA. "Don't move to LA," he said, "until you have one script, one outline, and one treatment, all for different projects. If you go before that, you're not ready."

Of course, his 'rule' certainly has exceptions to it. In fact, it's more advice than an actual rule. People certainly can and do move out to LA with a single script. What his point was, though, is that uprooting and going cross country without any job or prospects lined up is quite a big leap of faith. The best time to do something like that is when you're as prepared as possible. For an unproduced, young writer, that time comes when you have a solid script library.
I'll admit pretty freely that I'm not as pleased with my script library as I'd like to be. My post-Apocalyptic spec is by far my most polished. I have a half dozen first or second drafts of other projects, but they're nowhere near ready to go out to anyone.

However,
my manager and producer and I are hoping to hear back from agents regarding my script this week - we felt that getting an agent from one of the big agencies onto the team might help lock-in a sale. Part of that preparation process on my end (and with my manager) is to choose my next project. I had been under the impression (in large part due to that conversation with my professor) that to take any meeting or attempt to sell any script without anything to back it up would be a major mistake. According to my manager, though, I don't necessarily have to have another script in hand, ready to go. What I do need to have, though, is other ideas.

Last week, I sent my manager another script I've been working on, the Roman army one. It's not ready, but as part of a manager's job is to help a writer develop ideas, I asked for his opinion on it. It's a big idea, and he felt that it is probably too out-of-the-box for the current acquisitions climate. Studios are largely scared and are buying conservatively now, and an idea as out there as mine will likely appear too great a risk. So, I sent my manager a list of ten loglines for other ideas I've been toying with. Some already have drafts, but a lot of them are just something I've been playing with. This week, we'll talk about them and pick one or two to move forward on. The plan from there? Hope that I can take some meetings and get the opportunity to pitch the ideas, ideally landing a pre-emptive purchase (wouldn't that be a dream?) or an option.

I guess the moral of that story is, if you don't have another script ready to go, at least have solid ideas for future projects. Personally, I still wish that I had more ready to go, but my writing has evolved rapidly since I last worked on the other projects (what with spending basically this past year on the post-Apocalyptic spec) that I wouldn't be comfortable presenting those as current indicators of my writing ability. And that, to be honest, is what's most important, I think.

Wednesday, September 30, 2009

HItFix Picks 29 Possible Contenders for Oscar Nominations


HITFIX just recently posted a list of 29 films that could show up on this year's Best Picture nomination sheet. Remember, this is the first time the Oscar will go to one out of ten nominees, rather than the traditional one out of five. It's an interesting list, with a mix of genres and live action versus animation. Some of the films are more obvious contenders than others, and all have short pros and cons listed. Check out the full article - or if you're in a hurry, read the 29 selected films here.

(With the number of films he's apparently in this year, George Clooney could theoretically be in half of the best picture nods, if the projects he's tied to from the below list are all selected. I'm a bit surprised Public Enemies didn't make the cut. Or, to a lesser degree, Watchmen - just in light of some of the other choices. Also, I'm still not sure where the line is drawn for certain categories, i.e. Mr. Fox or Up appearing in Best Picture instead of Best Animated Feature categories, or District 9 and The Prophet taking one of the ten spots, rather than one of the five for best foreign. Frankly, I'm not even sure if District 9 is considered a foreign film or not.)

1. Invictus
2. Avatar
3. The Informant
4. Nine
5. Julie & Julia
6. Broken Embraces
7. Precious: Based on a Novel by Sapphire
8. Where The Wild Things Are
9. Star Trek
10. An Education
11. The Men Who Stare At Goats
12. District 9
13. The Tree of Life
14. The Hurt Locker
15. Bright Star
16. Up In The Air
17. A Prophet
18. Up
19. A Single Man
20. The Fantastic Mr. Fox
21. Capitalism: A Love Story
22. The Road
23. 500 Days of Summer
24. Inglourious Basterds
25. Everybody's Fine
26. Amelia
27. A Serious Man
28. The Lovely Bones
29. Brothers

Monday, September 28, 2009

The Writing Week (Vol. 2) part 91 - Out to Agents


One of the biggest things I've learned in the past year is that, in addition to talent and strong ideas, a thick skin and a refusal to give up, a writer needs patience. A lot of patience. Early last week, my manager slipped my post-Apocalyptic spec to three agents. And thus began more waiting.

We're hoping to hear something early this week from the agents. If they don't express a desire to represent the script (and ideally that actually means
me), then we'll take the script out without an agent. Of course, these sort of deadlines are semi-arbitrary. It might become obvious that waiting another week will work to our advantage with the agents. Yes, this is sort of prime spec market time, so we don't want to fall too far behind the times. Still, I'm waiting for a less-than-concrete deadline to come, and there is very little I can do about it at this point (other, of course, than work on a different project).

In the mean time, my manager is reading my Roman-army spec. I've asked for his feedback with the clearly-stated caveat that some of the beats in the script are very obvious place holders. There are some rather laughable moments (more embarrassing each time I think about them), and I gave him a re-write outline to accompany the script, with the hope that that takes care of some of his concerns about the more problematic beats. Though I'm 99% sure of the direction the new draft will take, I expressed a desire for my manager's input and am open to suggestion if he has other or better ideas.


This second script serves a couple purposes. First and foremost, once it's completed, it'll be my followup (hopefully, I'll need one) to the post-Apocalyptic spec. I don't like the idea of potentially going into meetings without a solid back up ready to go, and have already lost more time for rewrites than I should have. In addition to being the back-up, though, this script is also an addition to my resume so far as my manager is concerned. We still haven't solidified whether we'll be working together beyond the post-Apocalyptic project (maybe it's one of those things that will go unsaid). Last we spoke about our longer-term working relationship, we agreed that we'd see how the rewrite process went this summer and that he would want to read another project of mine. That's what the Roman-army spec is now.


Lastly, I guess sending him the script does something else, something equally important. It lights the fire under me to get back onto that project. Now that my manager is reading it and going to get back to me, I have no option but to start draft two.

Saturday, September 26, 2009

Development Freeze at Universal


I just saw the following article (a few days after the fact, it would appear):
Universal Says No More Development for '09
Wednesday, Sep 23, 2009
Source: Variety

Universal Pictures put the word out late last week that it will not spend money for the rest of the year to advance development projects.

Variety's Michael Fleming reports, "Word began filtering down to lot producers and the deal-making community this week that development has essentially been frozen at the studio."

A studio insider denied development has completely been frozen and stated that the studio has solidified its 2010 slate, and has made commitments to the projects it feels will line its 2011 slate.

There is also talk that Warner Bros. is paying scale to writers who don’t have established quotes, and most studios are employing one-step writer deals.

What does this mean for new and unproduced writers? I'm not necessarily convinced that there's any real cause for alarm, yet. Though, I must admit, this is a little disheartening to hear, especially since I think my team and I are about to try and go out with my post-Apocalyptic spec. the reason I'm not really worried, though, is that studios often change their plans or contradict some edict they've just sent down. Freezing development could, theoretically, mean freezing development, unless that one amazing project comes along. Exceptions are always a possibility in this business.

Nonetheless, if this is indicative of a larger trend to come, that last sentence about writers without established quotes being paid scale and one-step deals could be a bit worrisome. One-step (or, one draft/re-write) isn't a great sign for someone trying to break into the market with a spec. Typically, writers selling a spec can reasonably hope to be able to have a two-step deal (or more), whereby they are contracted to do a certain number of re-writes before the studio can take them off a project. If the one-step deal applies to specs as well as writers brought on to touch up a script, then there's a chance that new writers with great concepts but no name recognition to back them up could be dropped for an established writer much sooner on.

I'm curious to see if this is the last of these stories, or if this is just the beginning. More than that, I'm interested to know how that affects new writers trying to sell their first spec (yes, I am talking about myself in part, as well). Again, I don't really think there's major cause for concern - yet - but time will tell.

Thursday, September 24, 2009

HALO: We Are ODST - Best Trailer Ever?


A testament to the fact that Zombie and our other roommate and I are all mid-twenties year old males, there are no fewer than four working video game systems in our apartment. Last weekend, we watched the trailer for the new installment in the HALO franchise, ODST. I made my roommate replay it three times, because I couldn't get over how good it was. If you haven't seen it yet, check out the trailer:

.

Making trailers has become an art form unto itself. We all know how a great trailer can make or break a movie, even before it opens. FUNNY PEOPLE led a lot of people to think they were seeing a typical Judd Apatow comedy. What they got was a more serious film with funny elements. Word of mouth from the disappointed raunchy comedy fans turned a lot of potential viewers away. On the other hand, there are some trailers that ensure audiences right away and show them exactly what they're hoping to see. There's no mistake with a trailer for something like INGLOURIOUS BASTERDS that you're going to see a bloody movie about Jewish soldiers slaughtering Nazis.

In fact, trailers have become such an integral part of film marketing these days that it's not unheard of for writers to be asked to write partly for the trailer. When I was in school (and I've seen this in books I've read since), I remember being told that people who write action specs should have a couple obvious trailer beats in their script. There are always a few lines of witty dialogue right before someone gets blown up or a really awesome mid-air battle that helps sell the movie to the target audience just as much as the idea itself does. Hell, I've probably come up with no fewer than three trailers for my Roman-army spec.

The Halo ODST trailer blew me away. It is - for all intents and purposes - wordless. It has beautiful music. It perfectly conveys a world and protagonist. And, most importantly, it's clear what you'll be getting out of it. If this were for a movie and not a video game, I would have already bought my midnight showing tickets.